Yıl: 2023 Cilt: 19 Sayı: 38 Sayfa Aralığı: 127 - 152 Metin Dili: Türkçe DOI: 10.59215/tasarimkuram.2023.375 İndeks Tarihi: 16-05-2023

Endüstri 4.0’ın tarihsel çevrenin sunumuna etkisi

Öz:
Tarihsel çevrenin toplum tarafından kapsamlı şekilde tanıtılması, anlaşılması, yorumlanması, benimsenmesiyle tarihsel çevre algısının geliştirilmesi, koruma bilincinin oluşturulup yaygınlaştırılmasında sunumun önemi büyüktür. Bu bağlamda sunum yöntemleri; kullanıcının tarihi çevreyle olan bağını güçlendirmek için kullanılan, sunumu yapılan nesneyle olan etkileşimin artırılması için gerekli olan fiziksel ve sanal ortamların oluşturulmasında kullanılmaktadır. Koruma mevzuatlarında modern tekniklerin kullanımına yönelik teşvikler, günümüzde teknolojik gelişmelerin hızlanması ve beraberinde koruma alanında dijitalleşmenin artması, tarihsel çevrelerin korunmasında yeni sunum yöntemlerinin ortaya çıkmasını sağlamıştır. Çalışmanın amacı, Dünya’nın hızlı değişimi paralelinde, teknolojide görülen çarpıcı yeniliklerin koruma disiplinindeki yansımaları olan sunum yöntemlerinin, özellikle tarihi çevrenin sunumunda nasıl kullanılabileceği konusunu örneklerle tartışmak, karşılaştırmalı değerlendirilmesini yapmak ve öneriler geliştirmektir. Makalenin kapsamı; Endüstri 4.0 bağlamında geliştirilmekte olan teknolojik sunum yöntemlerinin koruma disiplininde kullanımıyla sınırlıdır. Araştırma kapsamında ilgili literatür taranarak, tarihsel yöntem ile teknolojideki gelişmeler paralelinde ortaya çıkan fiziksel ortamın sınırlarını genişleten veya yeni sanal ortamlar oluşturan sunum yöntemleri belirlenmiştir. Bu sunum yöntemleri; video projeksiyon haritalama, sanal gerçeklik, artırılmış gerçeklik, H-BIM (miras bina bilgi modellemesi) ve 3B-CBS (üç boyutlu coğrafi bilgi sistemleri)’dir. Söz konusu yöntemler ayrı başlıklar altında, süreçteki gelişimleri ve tarihsel çevrenin korunması alanında kullanımları açısından incelenmiştir. Ardından karşılaştırmalı yöntemle bu sunum yöntemlerinin birbirleri arasındaki ilişkiler irdelenmiş olup bütüncül bir bakış açısıyla sunulmuştur. İncelenen sunum yöntemleri, koruma eylemi olarak ele alınan sunum kavramı çerçevesinde belirlenen kriterler üzerinden değerlendirilmiştir. Değerlendirme ve sonuç kısmında, bu sunum yöntemleri söz konusu kriterler üzerinden karşılaştırılarak bir puanlamaya tabi tutulmuştur. Buna göre her yöntemin tarihi çevrenin sunumu ve yorumlanması açısından olumlu, olumsuz yönleri karşılaştırmalı olarak değerlendirilmiştir. İncelenen sunum yöntemlerinin birlikte çalışabilirliklerine ve tarihi çevrenin sunumunda daha etkili olarak nasıl kullanılabileceğine yönelik öneriler geliştirilmiştir.
Anahtar Kelime: Tarihsel çevre kültürel miras koruma sunum yöntemleri Endüstri 4.0

Impact of industry 4.0 on the presentation of the historical environment

Öz:
The presentation is of great importance for the development of sustainable perception of the historical environment, which is the future of the past, as well as to foster public awareness and engagement of conservation. The presentation aims to introduce, understand, examine, and adopt a historical building or environment. In this context, the presentation methods used are important to achieve the goal. They are used to create physical and virtual environments, which are used to strengthen the user’s connection with the historical environment and to increase the interaction with the presented object. Promoting the use of modern techniques within the scope of conservation charters, the acceleration of current technological developments, and the increasing digitalization in the architectural conservation discipline have led to the emergence of new presentation methods in the protection and conservation of historical environments. Aim of the study is to discuss with examples, how to use the presentation methods, which are the reflections of the striking innovations in technology in the discipline of conservation, especially in the presentation of the historical environment, in parallel with the rapid change of the world, to make a comparative evaluation and to develop suggestions. The scope of the article is limited to the use of technological presentation methods being developed in the context of Industry 4.0 in the discipline of conservation. These presentation methods are video projection mapping, virtual reality, augmented reality, H- BIM (Heritage Building Information Modelling), and 3D- GIS (three-dimensional geographic information systems). These methods were examined in terms of their technological developments in the historical process and their use in preservation of the historical environment. Then, the relationship among these presentation methods were studied with the comparative method and presented from a holistic point of view. Using the video projection method to project virtual images to the existing physical environment, to highlight historical buildings and building elements, or to make light plays to change the perception of audiences and to increase the attention of individuals, shows similarity with the purposes of using other visual presentation methods used in the historical environment. Although the video projection method differs from other methods in terms of the equipment used, it can be accepted as the pioneer of these methods in terms of technology and theory. Then, the presentation methods examined were evaluated on the criteria determined within the framework of the concept of presentation, which is considered as an act of preservation. The said criteria are; in situ/ ex-situ presentation capability, reliability of information, development potential, target users, sustainability, awareness, level of interaction, potential to present intangibles, remote access capability, compatibility/ integrated use, and level of detail. The principles developed in the theoretical framework of the presentation and the concepts emphasized in the international charters associated with the presentation in the field of preservation of the historical environment in the study were effective in determining these criteria. Thanks to the advances in technology with Industry 4.0, the efficiency of the presentation is increased by using these methods in an integrated manner. In this context, the interoperability of the related presentation methods in the conservation discipline is examined through examples. In the evaluation and conclusion part, the examined presentation methods were compared on the determined criteria and subjected to a scoring. Accordingly, the positive and negative aspects of each method in terms of the presentation and interpretation of the historical environment were evaluated comparatively. Suggestions have been developed on how these methods can be used more effectively in the presentation of the historical environment. Nowadays, technologies such as remote sensing, GPS, cloud, and the internet of things, which have developed with Industry 4.0, enable the development of the investigated presentation methods. In addition, thanks to the developing technology, the interoperability levels of these methods are increasing. While all these developments increase the effectiveness of presentation methods, they make the documentation and presentation of the historical environment more efficient. This is important not only for audiences but also for experts to work more effectively and for more comprehensive and rapid monitoring or inspection of the historical environment. In addition, the methods in question can be shaped according to the purpose of their use, to raise the level of awareness about the historical environment, from every segment of the society and every age group. Developing and using these methods more frequently today will enable the historical environment, which holds the past and the future together, to be accessible from anywhere and further strengthen the perception of preservation.
Anahtar Kelime: Historical environment cultural heritage preservation presentation methods industry 4.0

Belge Türü: Makale Makale Türü: Araştırma Makalesi Erişim Türü: Erişime Açık
  • Abt, C. C. (1970). Serious games. New York: Viking
  • Ahunbay, Z. (2017). Tarihi çevre koruma ve restorasyon. 9. Baskı. YEM Yayın, İstanbul.
  • Aksoy, S. (2017). Değişen teknolojiler ve endüstri 4.0: endüstri 4.0’ı anlamaya dair bir giriş. SAV Katkı, 4, 34-44. [http://katki.org/wp-content/uplo-ads/2017/05/SAVKatki4.pdf] (12.12.2018).
  • Aktepe, M. (1971). İzmir hanları ve çarşıları hakkında ön bilgi. Tarih Dergisi, 25, 105-154.
  • Almeida, A., Gonçalves, L., Falcao, A. ve Ildefonso, S. (2016). 3D-GIS heritage city model: case study of the historical city of Leiria. Proceedings of the 19th AGILE International Conference on Geographic Information Science, Helsinki, Finland, 14-17.
  • Ashton, K. (2009). That “internet of things” thing. RFiD Journal, 22, 97-114.
  • Banfi, F. (2020). HBIM, 3D Drawing and virtual reality for archaeological sites and ancient ruins.Virtual Archaeology Review, 11(23), 16-33.
  • Beck, L. ve Cable, T. T. (2002). Interpretation for the 21st century: Fifteen guiding principles for interpre-ting nature and culture. 2. Baskı. Sagamore Pub Llc, Champaign, IL.
  • Bianchini, C. ve Nicastro, S. (2018). From BIM to H-BIM. In 2018 3rd Digital Heritage International Congress (DigitalHERITAGE) held jointly with 2018 24th International Conference on Virtual Systems & Multimedia (VSMM 2018), 1-4.
  • Burczykowski, L. ve Thébault, M. (2020) Points of view: origins, history and limits of projection mapping. Image Beyond the Screen. Projection Mapping, D. Schmitt, L. Burczykowski ve M. Thébault (Der.), ISTE Wiley.
  • Castellano-Román, M. ve Pinto-Puerto, F. (2019). Dimensions and levels of knowledge in heritage building information modelling. HBIM: The mo-del of the Charterhouse of Jerez (Cádiz, Spain), Digital Applications in Archaeology and Cultural Heritage, 14, 1-11. https://doi.org/10.1016/j.daach.2019.e00110
  • Catanese, R. (2013). 3D architectural videomapping. International Archives of the Photogrammetry Remote Sensing and Spatial Information Sciences, XL-5/W2, 165–169.
  • Christou, C. (2010). Virtual Reality in Education. In A. Tzanavari ve N. Tsapatsoulis, (Ed.), Affective, interactive and cognitive methods for e-learning design: creating an optimal education experience (228-243), IGI Global.
  • Colucci E., De Ruvo V., Lingua A., Matrone F. ve Rizzo G. (2020). HBIM-GIS integration: from IFC to CityGML standard for damaged cultural heritage in a multiscale 3D GIS. Applied Sciences, 10(4), 1356.
  • Craig, A. B. (2013). Understanding augmented re-ality: Concepts and applications. Morgan Kaufmann, ABD. https://doi.org/10.1016/B978-0-240-82408-6.00001-1
  • Dezen-Kempter, E., Mezencio, D. L., Miranda, E. D. M., De Sã, D. P. ve Dias, U. (2020). Towards a digital twin for heritage interpretation-from HBIM to AR visualization, Proceedings of the RE: Anthropocene, Design in the Age of Humans—Proceedings of the 25th International Conference on Computer-Aided Architectural Design Research in Asia (5-6 August 2020) CAADRIA 2020, Bangkok, Thailand, 2, 183–191.
  • Digital Media Lab (2016). Bolgar XIV Stages (January 2016 Trailer). [https://www.youtube.com/watch?v=L-GfsxtDT2Bc&ab_channel=DigitalMediaLab] (28.03.2022).
  • EBSO (Ege Bölgesi Sanayi Odası), (2015). Sanayi 4.0. http://www.ebso.org.tr/ebsomedia/documents/sanayi-40_88510761.pdf
  • Erder, C. (2018). Tarihi çevre algısı. YEM Yayın, İstanbul.
  • Ersoy, B. (1991). İzmir hanları. Atatürk Kültür Merkezi Yayınları, Ankara.
  • Fatta, F. ve Fischnaller, F. (2018) Enhancing cultural heri-tage exhibits in Museum Education: 3D Printing Technology: Video mapping and 3D printed mo-dels merged into immersive audiovisual scenog-raphy (FSJ-V3D Printing+MM Installation).2018 3rd Digital Heritage International Congress (DigitalHERITAGE) held jointly with 2018 24th International Conference on Virtual Systems & Multimedia (VSMM 2018), 1-4.
  • Gao, Y. L., Li, W. B. ve Shang, C. Z. (2012). The Research on implementation methods of 3d GIS. Applied Mechanics and Materials, 170-173.
  • Herraez, J., Denia, J. L., Priego, E., Navarro, P., Martin, M. T. ve Rodriguez, J. (2021). Cultural heritage res-toration of a hemispherical vault by 3D modelling and projection of video images with unknown parameters and from unknown locations. Applied Sciences, 11(12), 5323.
  • Hussin, A. A. (2018). Education 4.0 made simple: ideas for teaching. International Journal of Education and Literacy Studies (IJELS), 6(3), 92-98.
  • Gunal, M. M. (2019). Simulation and the Fourth Industrial Revolution. Simulation for Industry 4.0, 1-17.
  • Hoang Giang, N. K., Ferschin P. ve Di Angelo, M. (2015). Medieval craftsmen at castle waldenfels historical construction work as serious game.Digital Heritage, 2, 243-250.
  • Horvath, J. (2014). A brief history of 3D printing. Mastering 3D Printing, 3-10. doi:10.1007/978-1-4842-0025-4_1
  • ICOMOS, (1931). Carta Del Restauro. 2 Eylül 2022, http://www.icomos.org.tr/Dosyalar/ICOMOSTR_tr0660878001536681682.pdf.
  • ICOMOS, (1964). Venedik Tüzüğü. 2 Eylül 2022, http://www.icomos.org.tr/Dosyalar/ICOMOSTR_tr0243603001536681730.pdf.
  • ICOMOS, (1975). Amsterdam Bildirgesi. 2 Eylül 2022, http://www.icomos.org.tr/Dosyalar/ICOMOSTR_tr0458320001536681780.pdf.
  • ICOMOS, (1982). Quebec Kültür Mirasının Korunmasına Yönelik Tüzük. 2 Eylül 2022, http://www.icomos.org.tr/Dosyalar/ICOMOSTR_en0278064001542192555.pdf.
  • ICOMOS, (1987). Tarihi Kentlerin ve Kentsel Alanların Korunması Tüzüğü (Washington Tüzüğü). 20 Ocak 2021, http://www.icomos.org.tr/Dosyalar/ICOMOSTR_tr0627604001536681570.pdf.
  • ICOMOS, (1990). Arkeolojik Mirasın Korunması ve Yönetimi Tüzüğü). 2 Eylül 2022, http://www.icomos.org.tr/Dosyalar/ICOMOSTR_tr0574229001536913919.pdf.
  • ICOMOS, (1993). Anıtların, Yapı Gruplarının ve Sitlerin Korunması ile İlgili Eğitim ve Öğretim için Kılavuz. 2 Eylül 2022, https://kumid.net/eupro-ject/admin/userfiles/dokumanlar/egitimilave02.pdf.
  • ICOMOS, (1994). Nara Özgünlük Belgesi. 2 Eylül 2022, http://www.icomos.org.tr/Dosyalar/ICOMOSTR_tr0756646001536913861.pdf.
  • ICOMOS, (1999). Uluslararası Kültürel Turizm Tüzüğü: Kültürel Miras Değerine Sahip Alanlarda Turizmin Yönetimi. 2 Eylül 2022, http://www.icomos.org.tr/Dosyalar/ICOMOSTR_tr0300983001536913522.pdf.
  • ICOMOS, (2008). Québec Deklarasyonu (Québec Declaration on The Preservation of The Spirit of Place). 2 Eylül 2022, http://www.icomos.org.tr/Dosyalar/ICOMOSTR_en0931825001587380615.pdf.
  • ICOMOS, (2008a). The ICOMOS Charter for The Interpretation and Presentation of Cultural Heritage Sites. 2 Eylül 2022, http://www.icomos.org.tr/Dosyalar/ICOMOSTR_en0066198001536912401.pdf.
  • ICOMOS, (2011a). Paris Deklarasyonu. 2 Eylül 2022, http://www.icomos.org.tr/Dosyalar/ICOMOSTR_en0294537001587380802.pdf.
  • ICOMOS, (2011b). Tarihi Kent ve Kentsel Alanların Korunması ve Yönetimi için Valetta İlkeleri. 2 Eylül 2022, http://www.icomos.org.tr/Dosyalar/ICOMOSTR_tr0592931001536912260.pdf
  • ICOMOS, (1981/2013). Burra Kartası (The Burra Charter). 2 Eylül 2022, http://www.icomos.org.tr/Dosyalar/ICOMOSTR_en0795934001587381516.pdf.
  • I-Mareculture, (2021). Project Releases. [ https://imarecul-ture.eu/ ] (15.06.2021).
  • Kagermann, H., Wahlster, W. ve Helbig, J. (2013). Recommendations for implementing the strategic initiative INDUSTRIE 4.0. Acatech National Academy of Science and Engineering, Germany.
  • Karadallı, Ş. G. (2022). Tarihsel Çevrenin Korunması Alanında Sanal Gerçeklik Kullanımı, Yüksek Lisans Tezi, Dokuz Eylül Üniversitesi Fen Bilimleri Enstitüsü, İzmir.
  • Laamarti, F., Eid, M. ve El Saddik, A. (2014). An overview of serious games. International Journal of Computer Games Technology, 2014, 11.
  • Lavingia, K. ve Tanwar, S. (2020). Augmented reality and industry 4.0, A Roadmap to Industry 4.0: Smart Production, Sharp Business and Sustainable Development, A. Nayyar ve A. Kumar (Der.), Advances in Science, Technology & Innovation (IEREK Interdisciplinary Series for Sustainable Development), Springer, Cham, 143-155.
  • Logothetis, S., Delinasiou, A. ve Stylianidis, E. (2015). Building information modelling for cultural heri-tage: a review. ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences, II-5/W3, 177-183.
  • Loh, C. S., Sheng, Y. ve Ifenthaler, D. (2015) Serious games analytics: theoretical framework. Serious Games Analytics, 3-29. C.S. Loh, Y. Sheng, ve D. Ifenthaler (Der.), Springer International Publishing, Switzerland.
  • Ma, Y. (2021). Extending 3D-GIS district models and BIM-based building models into computer gaming environment for better workflow of cultural heritage conservation.Applied Sciences, 11(5), 2101.
  • Mora, R., Sánchez-Aparicio, L., González, M. A., García-Álvarez, J., Sanchez-Aparicio, M. ve González-Aguilera, D. (2020). An historical building information modelling approach for the preventive conservation of historical construc-tions: Application to the Historical Library of Salamanca. Automation in Construction, (121), 103449.
  • Mortara, M., Catalano, C. E., Bellotti, F., Fiucci, G., Houry-Panchetti, M. ve Petridis, P. (2014). Learning cultural heritage by serious games. Journal of Cultural Heritage, 15(3), 318-325.
  • Muñoz Viñas, S. (2005). Contemporary theory of conserva-tion. Elsevier, Oxford.
  • Murphy, M., Mcgovern, E. ve Pavia, S. (2007). Parametric vector modelling of laser and image surveys of 17th century classical architecture in Dublin. VAST 2007: The 8th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (27-29 May 2007), D. Arnold, F. Niccolucci ve A. Chalmers (Der.), Brighton, UK.
  • Nofal, E., Stevens, R., Coomans, T. ve Moere, A. V. (2018). Communicating the spatiotemporal transforma-tion of architectural heritage via an in-situ projec-tion mapping installation. Digital Applications in Archaeology and Cultural Heritage, 11, e00083. https://doi.org/10.1016/j.daach.2018.e00083
  • Nordland, R. (2019). 2 Giant Buddhas Survived 1500 Years. Fragments, Graffiti and a Hologram Remain. [https://www.nytimes.com/2019/06/18/world/asia/afghanistan-bamiyan-buddhas.html] (28.03.2022).
  • Oury, J. (2020). Architectural Projection Mapping Contests: An Opportunity for Experimentation and Discovery, Image Beyond the Screen. Projection Mapping, D. Schmitt, L. Burczykowski ve M. Thébault (Der.), ISTE Wiley.
  • UNESCO, (1956). UNESCO Arkeolojik Kazılara Uygulanabilir Uluslararası Prensipler Hakkında Tavsiye Kararı. 2 Eylül 2022, https://acikders.ankara.edu.tr/pluginfile.php/23839/mod_resource/content/1/ARKEOLOJ%C4%B0K%20KAZILARA%20UYGULANAB%C4%B0L%C4%B0R%20ULUSLARARASI%20PRENS%C4%B0PLER%20HAKKINDA.pdfUNESCO, (1960).
  • UNESCO İnsanların Müzelere Erişiminin En Etkili Yollarını Sunmaya ilişkin Tavsiye Kararı. 2 Eylül 2022, http://por-tal.unesco.org/en/ev.php-URL_ID=13063&URL_DO=DO_TOPIC&URL_SECTION=201.html
  • UNESCO, (1972). Dünya Kültürel ve Doğal Mirasın Korunması Sözleşmesi. 2 Eylül 2022, https://www.unesco.org.tr/Pages/161/177
  • Uzzell, D. (1998). Interpreting our heritage: a theoretical interpretation. Contemporary issues in heritage and environmental interpretation. London: The Stationary Office, 11-25.
  • Paquin, A. (2020). Heritage Mediation through Projection Mapping, Image Beyond the Screen. Projection Mapping, ed. D. Schmitt, L. Burczykowski ve M. Thébault (Der.), ISTE Wiley.
  • Pybus, C., Graham, K., Doherty, J., Arellano, N. ve Fai, S. (2019). New realities for Canada’s Parliament: a workflow for preparing heritage BIM for game engines and virtual reality. International Archives of the Photogrammetry, Remote Sensing & Spatial Information Sciences, XLII-2/W15, 945–952. https://doi.org/10.5194/isprs-archives-XLII-2-W15-945-2019
  • Razuvalova, E. ve Nizamutdinov, A. (2015). Virtual recons-truction of cultural and historical monuments of the Middle Volga. Procedia Computer Science, 75, 129-136.
  • Rossi, D., Petrucci, E. ve Fazzini, S. (2014). A Framework to Increase the Video-Mapping Accuracy of an Architectural Heritage Mock-Up, VRIC ‘14.
  • Sacks, R., Eastman, C., Lee, G. ve Teicholz, P. (2018) BIM Handbook, a Guide to Building Information Modeling for Owners, Managers, Designers, Engineers, and Contractors, 3rd Edition, John Wiley & Sons Inc., New Jersey, Hoboken.https://doi.org/10.1002/9781119287568
  • Sherman, W. veCraig, A. (2002) Understanding Virtual Reality 1st Edition Interface, Application, and Design, Morgan Kaufmann Publishers Inc.
  • Silberman, N. A., (2007). Chronology of the drafting, review, and revision of the proposed ICOMOS Charter for The Interpretation and Presentation of Cultural Heritage Sites. Selected Publications of EFS Faculty, Students, and Alumni. 7
  • Silberman, N. A. (2012). Heritage interpretation and human rights: documenting diversity, expressing identity, or establishing universal principles?. International Journal of Heritage Studies, 18(3), 245-256.
  • Silberman, N. A. (2013). Heritage interpretation as public discourse. M.T. Albert, R. Bernecker ve B. Rudolff, (Ed.). Understanding heritage: perspecti-ves in heritage studies, 21-31.
  • Sivan, R. (1997). The Presentation of Archaeological Sites. M. D. Torre, (Ed.). The Conservation of Archaeological Sites in the Mediterranean Region: An International Conference the Getty Conservation Institute, Los Angeles.
  • Skarlatos, D., Agrafiotis, P., Balogh, T., Bruno, F., Castro, F., Petriaggi, B.D., ... ve Rizvic, S. (2016). Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented Reality as Tools to Raise Awareness and Access to European Underwater Cultural Heritage, Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, EuroMed 2016, Lecture Notes in Computer Science (10058).
  • Springer, Cham. Soler, F., Melero, F.J. ve Luzón, M.V. (2016). A Complete 3D Information System for Cultural Heritage Documentation, Journal of Cultural Heritage, 23, 49-57.
  • Steam, (2014). Assassin’s Creed Unity. [https://store.steampowered.com/app/289650/Assassins_Creed_Unity/?curator_clanid=33075774&cura-tor_listid=35879] (28.03.2022).
  • Stoter, J. ve Zlatanova, S. (2003). 3D GIS, Where Are We Standing?, ISPRS Joint Workshop on’Spatial, Temporal and Multi-Dimensional Data Modelling and Analysis’ (October 2003), Québec.
  • Şahbaz, E. (2018). Mimarlık Eğitiminde Tarihi Yapıların Öğretilmesi İçin Hiper Ortam Araçlarının Algısal Bir Yöntem Olarak Kullanılması, Doktora Tezi, Karabük Üniversitesi Fen Bilimleri Enstitüsü, Karabük.
  • TDK (2020). Korumak. https://sozluk.gov.tr/
  • TDK (2021). Oyun. https://sozluk.gov.tr/
  • Tecim, V. (2008). Coğrafi bilgi sistemleri: Harita tabanlı bilgi yönetimi. 1. Baskı. Renk Form Ofset Matbaacılık, Ankara.
  • Tilden, F. (1957). Interpreting our heritage: Principles and practices for visitor services in parks, museums, and historic places. University of North Carolina Press.
  • Yun, H. R., Kim, D. W. ve Ishii, T. (2013). A Study of Digital Media Art Utilizing the Contents of the Architecture Cultural Property, International Journal of Asia Digital Art and Design Association, 17(2), 77-84.
  • Waters, N.M. (2013). The Geographic Information Science Body of Knowledge 2.0: Toward a New Federation of GIS Knowledge, Webble Technology. Communications in Computer and Information Science (372), O. Arnold, W. Spickermann, N. Spyratos ve Y. Tanaka (Der.), Springer, Berlin, Heidelberg, 129-142.
  • Waters, N. (2018). GIS: History. In International Encyclopedia of Geography, D. Richardson, N. Castree, M.F. Goodchild, A. Kobayashi, W. Liu ve R.A. Marston (Der.), https://doi.org/10.1002/9781118786352.wbieg0841.pub2
APA Karadallı Ş, AKYÜZ LEVİ E (2023). Endüstri 4.0’ın tarihsel çevrenin sunumuna etkisi. , 127 - 152. 10.59215/tasarimkuram.2023.375
Chicago Karadallı Şerife Gül,AKYÜZ LEVİ ETİ Endüstri 4.0’ın tarihsel çevrenin sunumuna etkisi. (2023): 127 - 152. 10.59215/tasarimkuram.2023.375
MLA Karadallı Şerife Gül,AKYÜZ LEVİ ETİ Endüstri 4.0’ın tarihsel çevrenin sunumuna etkisi. , 2023, ss.127 - 152. 10.59215/tasarimkuram.2023.375
AMA Karadallı Ş,AKYÜZ LEVİ E Endüstri 4.0’ın tarihsel çevrenin sunumuna etkisi. . 2023; 127 - 152. 10.59215/tasarimkuram.2023.375
Vancouver Karadallı Ş,AKYÜZ LEVİ E Endüstri 4.0’ın tarihsel çevrenin sunumuna etkisi. . 2023; 127 - 152. 10.59215/tasarimkuram.2023.375
IEEE Karadallı Ş,AKYÜZ LEVİ E "Endüstri 4.0’ın tarihsel çevrenin sunumuna etkisi." , ss.127 - 152, 2023. 10.59215/tasarimkuram.2023.375
ISNAD Karadallı, Şerife Gül - AKYÜZ LEVİ, ETİ. "Endüstri 4.0’ın tarihsel çevrenin sunumuna etkisi". (2023), 127-152. https://doi.org/10.59215/tasarimkuram.2023.375
APA Karadallı Ş, AKYÜZ LEVİ E (2023). Endüstri 4.0’ın tarihsel çevrenin sunumuna etkisi. Tasarım+Kuram, 19(38), 127 - 152. 10.59215/tasarimkuram.2023.375
Chicago Karadallı Şerife Gül,AKYÜZ LEVİ ETİ Endüstri 4.0’ın tarihsel çevrenin sunumuna etkisi. Tasarım+Kuram 19, no.38 (2023): 127 - 152. 10.59215/tasarimkuram.2023.375
MLA Karadallı Şerife Gül,AKYÜZ LEVİ ETİ Endüstri 4.0’ın tarihsel çevrenin sunumuna etkisi. Tasarım+Kuram, vol.19, no.38, 2023, ss.127 - 152. 10.59215/tasarimkuram.2023.375
AMA Karadallı Ş,AKYÜZ LEVİ E Endüstri 4.0’ın tarihsel çevrenin sunumuna etkisi. Tasarım+Kuram. 2023; 19(38): 127 - 152. 10.59215/tasarimkuram.2023.375
Vancouver Karadallı Ş,AKYÜZ LEVİ E Endüstri 4.0’ın tarihsel çevrenin sunumuna etkisi. Tasarım+Kuram. 2023; 19(38): 127 - 152. 10.59215/tasarimkuram.2023.375
IEEE Karadallı Ş,AKYÜZ LEVİ E "Endüstri 4.0’ın tarihsel çevrenin sunumuna etkisi." Tasarım+Kuram, 19, ss.127 - 152, 2023. 10.59215/tasarimkuram.2023.375
ISNAD Karadallı, Şerife Gül - AKYÜZ LEVİ, ETİ. "Endüstri 4.0’ın tarihsel çevrenin sunumuna etkisi". Tasarım+Kuram 19/38 (2023), 127-152. https://doi.org/10.59215/tasarimkuram.2023.375