Yıl: 2024 Cilt: 38 Sayı: 1 Sayfa Aralığı: 54 - 69 Metin Dili: İngilizce DOI: 10.33308/26674874.2024381582 İndeks Tarihi: 25-03-2024

Digital Game Applications on Mathematics Achievement of Students at Risk of Mathematics Learning Difficulty

Öz:
In this study, the effect of four operations -based digital game applications on the basic mathematics skills of students at risk of math learning difficulties was examined. In this context, the study was designed as a m ixed research method. Quantitative and qualitative methods were used in two separate interactive phases following an exploratory design scheme. The study was conducted with seven 5th grade students from two primary schools in two provinces in the Mediterranean region. A pre-test was administered to the students and a 10-session intervention was conducted. Finally, a post-test was administered after the intervention. Participants' responses to the pre-test and post-test were analysed. Shapiro- Wilk test and Wilcoxon signed-rank test were used to analyse quantitative data, and descriptive analysis technique was used to analyse qualitative data. At the end of the study, semi -structured interviews were conducted with the parents of the students. The results of the study showed that the intervention positively affected the academic achievement of the students and the interviews with the parents supported this result. At the end of the study, it can be said that mathematics education with students at risk of mathematics learning difficulties gave positive feedback in the learning domain of numbers and operations, and it may be useful to carry out applications in other learning domains.
Anahtar Kelime: Mathematics Learning Disability Dyscalculia Mathematics Instruction Digital-Based Instruction Teaching Through Games Mathematics Achievement

Matematik Öğrenme Güçlüğü Riski Altında ki Öğrencilerin Matematik Başarısına Yönelik Dijital Oyun Uygulamaları

Öz:
Çalışmada dört işlem tabanlı dijital oyun uygulamalarının matematik öğrenme güçlüğü riski taşıyan öğrencilerin temel matematik becerileri üzerindeki etkisi incelenmiştir. Bu bağlamda çalışma karma araştırma yöntemi olarak tasarlanmıştır. Nicel ve nitel yöntemler, keşfedici bir tasarım şemasını takiben iki ayrı etkileşimli aşamada kullanıldı. Araştırma, Akdeniz bölgesindeki iki ilde iki ilköğretim okulunda öğrenim gören yedi 5. sınıf öğrencisi ile yürütülmüştür. Öğrencilere ön test uygulanmış ve 10 oturumluk müdahale gerçekleştirilmiştir; son olarak uygulamadan sonra son test uygulanmıştır. Katılımcıların ön test ve son teste verdikleri cevaplar analiz edilmiştir. Nicel verilerin analizinde Shapiro-Wilk testi ve Wilcoxon işaretli sıralar testi, nitel verilerin analizinde ise betimsel analiz tekniği kullanılmıştır. Çalışma sonunda öğrenci velileri ile yarı yapılandırılmış görüşmeler yapılmıştır. Araştırma sonuçları, müdahalenin öğrencilerin akademik başarılarını olumlu yönde etkilediğini ve velilerle yapılan görüşmelerin de bu sonucu desteklediğini göstermiştir. Araştırma son unda matematik öğrenme güçlüğü riski taşıyan öğrencilerle yapılan matematik eğitiminin sayılar ve işlemler öğrenme alanında olumlu geri bildirimler verdiği diğer öğrenme alanlarında da uygulamalar yapılmasının yararlı olabileceği söylenebilir.
Anahtar Kelime: Matematik Öğrenme Güçlüğü Diskalkuli Matematik Öğretimi Dijital Tabanlı Öğretim Dijital Oyunla Öğretim Matematik Başarısı

Belge Türü: Makale Makale Türü: Araştırma Makalesi Erişim Türü: Erişime Açık
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APA ÖZKAYA A, SARDOHAN YILDIRIM A, Altındağ Kumaş Ö, Oral H, CAN E (2024). Digital Game Applications on Mathematics Achievement of Students at Risk of Mathematics Learning Difficulty. , 54 - 69. 10.33308/26674874.2024381582
Chicago ÖZKAYA Ali,SARDOHAN YILDIRIM ADILE EMEL,Altındağ Kumaş Özlem,Oral Hatice,CAN ERKAM Digital Game Applications on Mathematics Achievement of Students at Risk of Mathematics Learning Difficulty. (2024): 54 - 69. 10.33308/26674874.2024381582
MLA ÖZKAYA Ali,SARDOHAN YILDIRIM ADILE EMEL,Altındağ Kumaş Özlem,Oral Hatice,CAN ERKAM Digital Game Applications on Mathematics Achievement of Students at Risk of Mathematics Learning Difficulty. , 2024, ss.54 - 69. 10.33308/26674874.2024381582
AMA ÖZKAYA A,SARDOHAN YILDIRIM A,Altındağ Kumaş Ö,Oral H,CAN E Digital Game Applications on Mathematics Achievement of Students at Risk of Mathematics Learning Difficulty. . 2024; 54 - 69. 10.33308/26674874.2024381582
Vancouver ÖZKAYA A,SARDOHAN YILDIRIM A,Altındağ Kumaş Ö,Oral H,CAN E Digital Game Applications on Mathematics Achievement of Students at Risk of Mathematics Learning Difficulty. . 2024; 54 - 69. 10.33308/26674874.2024381582
IEEE ÖZKAYA A,SARDOHAN YILDIRIM A,Altındağ Kumaş Ö,Oral H,CAN E "Digital Game Applications on Mathematics Achievement of Students at Risk of Mathematics Learning Difficulty." , ss.54 - 69, 2024. 10.33308/26674874.2024381582
ISNAD ÖZKAYA, Ali vd. "Digital Game Applications on Mathematics Achievement of Students at Risk of Mathematics Learning Difficulty". (2024), 54-69. https://doi.org/10.33308/26674874.2024381582
APA ÖZKAYA A, SARDOHAN YILDIRIM A, Altındağ Kumaş Ö, Oral H, CAN E (2024). Digital Game Applications on Mathematics Achievement of Students at Risk of Mathematics Learning Difficulty. Yaşadıkça Eğitim Dergisi, 38(1), 54 - 69. 10.33308/26674874.2024381582
Chicago ÖZKAYA Ali,SARDOHAN YILDIRIM ADILE EMEL,Altındağ Kumaş Özlem,Oral Hatice,CAN ERKAM Digital Game Applications on Mathematics Achievement of Students at Risk of Mathematics Learning Difficulty. Yaşadıkça Eğitim Dergisi 38, no.1 (2024): 54 - 69. 10.33308/26674874.2024381582
MLA ÖZKAYA Ali,SARDOHAN YILDIRIM ADILE EMEL,Altındağ Kumaş Özlem,Oral Hatice,CAN ERKAM Digital Game Applications on Mathematics Achievement of Students at Risk of Mathematics Learning Difficulty. Yaşadıkça Eğitim Dergisi, vol.38, no.1, 2024, ss.54 - 69. 10.33308/26674874.2024381582
AMA ÖZKAYA A,SARDOHAN YILDIRIM A,Altındağ Kumaş Ö,Oral H,CAN E Digital Game Applications on Mathematics Achievement of Students at Risk of Mathematics Learning Difficulty. Yaşadıkça Eğitim Dergisi. 2024; 38(1): 54 - 69. 10.33308/26674874.2024381582
Vancouver ÖZKAYA A,SARDOHAN YILDIRIM A,Altındağ Kumaş Ö,Oral H,CAN E Digital Game Applications on Mathematics Achievement of Students at Risk of Mathematics Learning Difficulty. Yaşadıkça Eğitim Dergisi. 2024; 38(1): 54 - 69. 10.33308/26674874.2024381582
IEEE ÖZKAYA A,SARDOHAN YILDIRIM A,Altındağ Kumaş Ö,Oral H,CAN E "Digital Game Applications on Mathematics Achievement of Students at Risk of Mathematics Learning Difficulty." Yaşadıkça Eğitim Dergisi, 38, ss.54 - 69, 2024. 10.33308/26674874.2024381582
ISNAD ÖZKAYA, Ali vd. "Digital Game Applications on Mathematics Achievement of Students at Risk of Mathematics Learning Difficulty". Yaşadıkça Eğitim Dergisi 38/1 (2024), 54-69. https://doi.org/10.33308/26674874.2024381582