TY - JOUR TI - A NON-TRADITIONAL WAY TO PROTECT VIDEO GAMES: SNIPER ELITE 4 EXAMPLE AB - With the development of technology, video games have become widespread among the consumers and this has enabled the video gaming industry to grow. Video games have become big business with total worldwide hardware and software sales exceeding $100 billion and growth is predicted in just about every video game market in the world over the next several years. The fact that the video games became big business has increased the importance of protecting them. In this article, after explaining how video games are protected in general, a new means of protection, i. e. registering video games as multimedia trade marks, will be evaluated. In this context, whether the sequences of a video game is capable of being registered as a multimedia trade mark will be discussed through the video game named Sniper Elite 4, which is the first and only example of a multimedia trade mark application that includes sequences from the video game itself AU - Tekin, Ufuk PY - 2021 JO - Law and Justice Review VL - 0 IS - 21 SN - 1309-9485 SP - 241 EP - 252 DB - TRDizin UR - http://search/yayin/detay/490274 ER -