Yıl: 2022 Cilt: 5 Sayı: 2 Sayfa Aralığı: 117 - 132 Metin Dili: İngilizce DOI: 10.51513/jitsa.1143499 İndeks Tarihi: 04-11-2022

Examination of maritime education within frame of gamification

Öz:
Gamification is a new design for many fields in changes in the expectations and satisfaction levels of each individual with digital literacy skills, as well as in their behavior and habits. Utilizing the benefits of its frame is also a critical issue for the maritime education. In this context, it is aimed to measure the predisposition and interest of the maritime university students in the game contents by conducting a survey. Statistical results are obtained regarding the attitudes of the participants towards learning with computer games, their attitudes and expectations towards gamification and how useful gamification could be for non-game systems. Lastly, it is revealed which courses in maritime can be gamified. Accordingly, it is seen that the majority of the students are intertwined with games every day. The reason why the majority of the people prefer to play 'multiplayer' games is the desire to be successful brought by the competitive environment or the communication-based system being more interesting and increasing motivation even more. Attendances consider that gamification will make the lessons more interesting, specifically electronic navigation and maritime security courses.
Anahtar Kelime: Gamification Maritime Maritime Education Attitutes toward Game Game

Denizcilik eğitiminin oyunlaştırma çerçevesinde incelenmesi

Öz:
Oyunlaştırma, dijital okuryazarlık becerisine sahip her bireyin beklenti ve memnuniyet düzeylerinin yanı sıra davranış ve alışkanlıklarındaki değişiklikler açısından birçok alan için yeni bir tasarımdır. Oyunlaştırma çerçevesinin faydalarından yararlanmak, denizcilik eğitimi için de kritik bir konudur. Bu kapsamda denizcilik üniversitesi öğrencilerinin oyun içeriklerine yönelik yatkınlık ve ilgilerinin anket yapılarak ölçülmesi amaçlanmaktadır. Katılımcıların bilgisayar oyunlarıyla öğrenmeye yönelik tutumları, oyunlaştırmaya yönelik tutum ve beklentileri ve oyunlaştırmanın oyun dışı sistemler için ne kadar yararlı olabileceğine ilişkin istatistiksel sonuçlar elde edilmiştir. Son olarak denizcilikte hangi derslerin oyunlaştırılabileceği ortaya konulmuştur. Buna göre öğrencilerin büyük çoğunluğunun her gün oyunlarla iç içe olduğu görülmektedir. Öğrencilerin çoğunluğunun 'multiplayer' oyunları oynamayı tercih etmelerinin nedeni, rekabet ortamının getirdiği başarılı olma isteği veya iletişim temelli sistemin daha ilgi çekici olması ve motivasyonu daha da artırmasıdır. Katılımcılar, oyunlaştırmanın dersleri, özellikle elektronik navigasyon ve deniz güvenliği derslerini daha ilginç hale getireceğini düşünmektedir.
Anahtar Kelime:

Belge Türü: Makale Makale Türü: Araştırma Makalesi Erişim Türü: Erişime Açık
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APA Kayişoğlu G, bolat p, BOLAT F, Payalan A (2022). Examination of maritime education within frame of gamification. , 117 - 132. 10.51513/jitsa.1143499
Chicago Kayişoğlu Gizem,bolat pelin,BOLAT FIRAT,Payalan Aras Examination of maritime education within frame of gamification. (2022): 117 - 132. 10.51513/jitsa.1143499
MLA Kayişoğlu Gizem,bolat pelin,BOLAT FIRAT,Payalan Aras Examination of maritime education within frame of gamification. , 2022, ss.117 - 132. 10.51513/jitsa.1143499
AMA Kayişoğlu G,bolat p,BOLAT F,Payalan A Examination of maritime education within frame of gamification. . 2022; 117 - 132. 10.51513/jitsa.1143499
Vancouver Kayişoğlu G,bolat p,BOLAT F,Payalan A Examination of maritime education within frame of gamification. . 2022; 117 - 132. 10.51513/jitsa.1143499
IEEE Kayişoğlu G,bolat p,BOLAT F,Payalan A "Examination of maritime education within frame of gamification." , ss.117 - 132, 2022. 10.51513/jitsa.1143499
ISNAD Kayişoğlu, Gizem vd. "Examination of maritime education within frame of gamification". (2022), 117-132. https://doi.org/10.51513/jitsa.1143499
APA Kayişoğlu G, bolat p, BOLAT F, Payalan A (2022). Examination of maritime education within frame of gamification. Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi (Online), 5(2), 117 - 132. 10.51513/jitsa.1143499
Chicago Kayişoğlu Gizem,bolat pelin,BOLAT FIRAT,Payalan Aras Examination of maritime education within frame of gamification. Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi (Online) 5, no.2 (2022): 117 - 132. 10.51513/jitsa.1143499
MLA Kayişoğlu Gizem,bolat pelin,BOLAT FIRAT,Payalan Aras Examination of maritime education within frame of gamification. Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi (Online), vol.5, no.2, 2022, ss.117 - 132. 10.51513/jitsa.1143499
AMA Kayişoğlu G,bolat p,BOLAT F,Payalan A Examination of maritime education within frame of gamification. Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi (Online). 2022; 5(2): 117 - 132. 10.51513/jitsa.1143499
Vancouver Kayişoğlu G,bolat p,BOLAT F,Payalan A Examination of maritime education within frame of gamification. Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi (Online). 2022; 5(2): 117 - 132. 10.51513/jitsa.1143499
IEEE Kayişoğlu G,bolat p,BOLAT F,Payalan A "Examination of maritime education within frame of gamification." Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi (Online), 5, ss.117 - 132, 2022. 10.51513/jitsa.1143499
ISNAD Kayişoğlu, Gizem vd. "Examination of maritime education within frame of gamification". Akıllı Ulaşım Sistemleri ve Uygulamaları Dergisi (Online) 5/2 (2022), 117-132. https://doi.org/10.51513/jitsa.1143499