Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students

Yıl: 2018 Cilt: 9 Sayı: 1 Sayfa Aralığı: 90 - 110 Metin Dili: İngilizce İndeks Tarihi: 13-09-2018

Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students

Öz:
The purpose of this study is to determine types of games that middle school students play in their daily lives and analyze the effects of various variables such as gender, available technology, grade in school and parents’ education levels on their game preferences. Thesample consisted of a total of 464 grade 5-8 students (212 girls and 252 boys). The study was conducted in Spring 2015 and the data were collected using a two-part survey. The first part of the survey included questions about demographic information and the second part asked students to draw a picture of their favorite games. The results of this studyshowed that girls mostly preferred to play outdoor games whereas boys mostly preferred to play digital games. Participant students preferred to play games with rules outdoors and symbolic games indoors, and in digital environment, girls preferred to play minigames whereas boys preferred to play sports games. CHAID analysis was used in determining the relationships between the variables and game preferences. Gender was a prominent factor in identifying the preferences; that is, girls’ game preferences were mainly influenced by having a computer and those of boys were affected by having an available Internet connection. This study also found that parents’ education level is not related to children’s game preferences. At the end of the study, suggestions were made for gamification and digital game design.
Anahtar Kelime:

Konular: Siyasi Bilimler Uluslararası İlişkiler
Belge Türü: Makale Makale Türü: Araştırma Makalesi Erişim Türü: Erişime Açık
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APA TATLI Z (2018). Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students. , 90 - 110.
Chicago TATLI ZEYNEP Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students. (2018): 90 - 110.
MLA TATLI ZEYNEP Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students. , 2018, ss.90 - 110.
AMA TATLI Z Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students. . 2018; 90 - 110.
Vancouver TATLI Z Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students. . 2018; 90 - 110.
IEEE TATLI Z "Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students." , ss.90 - 110, 2018.
ISNAD TATLI, ZEYNEP. "Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students". (2018), 90-110.
APA TATLI Z (2018). Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students. Contemporary Educational Technology, 9(1), 90 - 110.
Chicago TATLI ZEYNEP Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students. Contemporary Educational Technology 9, no.1 (2018): 90 - 110.
MLA TATLI ZEYNEP Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students. Contemporary Educational Technology, vol.9, no.1, 2018, ss.90 - 110.
AMA TATLI Z Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students. Contemporary Educational Technology. 2018; 9(1): 90 - 110.
Vancouver TATLI Z Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students. Contemporary Educational Technology. 2018; 9(1): 90 - 110.
IEEE TATLI Z "Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students." Contemporary Educational Technology, 9, ss.90 - 110, 2018.
ISNAD TATLI, ZEYNEP. "Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students". Contemporary Educational Technology 9/1 (2018), 90-110.